Thursday, 30 September 2010
Etrian Odyssey III: The Drowned City Review
"Etrian Odyssey III: The Drowned City Review" was posted by Bethany Massimilla on Thu, 30 Sep 2010 18:26:05 -0700
Poker AI: A Starting Point
MICRON TECHNOLOGY MICROCHIP TECHNOLOGY METHODE ELECTRONICS MENTOR GRAPHICS
Nat Geo Challenge! Wild Life - Nintendo Wii
Interview: Longbow Games Talks Indie RTS Hegemony: Philip Of Macedon
Game Reviewers Face Odd Bribery From Publishers
Read more of this story at Slashdot.
Wednesday, 29 September 2010
Skype and Facebook teaming up on SMS, voice and video chat
If you're the biggest social network around and you need to tap someone for video chat, who better to do it than the biggest name in video calling? That's what Facebook thinks, and they're teaming up with Skype to deliver SMS and voice/video chat using Facebook Connect.
As Kara Swisher reports, Facebook hopes that giving users stronger communication tools will lead to a tighter community -- more users using it more often. Skype will likely see a nice increase in its monthly usage as well. While 124 million people Skyping at least once a month is certainly impressive, Facebook integration will no doubt provide a big boost.
Skype 5, which is set to release in a few weeks, will add a Facebook tab from where you'll be able to SMS or call your FB friends. The new version is currently in beta testing right now, but Facebook integration has yet to appear.Skype and Facebook teaming up on SMS, voice and video chat originally appeared on Download Squad on Wed, 29 Sep 2010 08:20:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
Skype - Facebook Connect - Facebook - Social network - Download Squad
INTERNATIONAL BUSINESS MACHINES (IBM) INTERDIGITAL COMMUNICATIONS INTEL INSIGHT ENTERPRISES
Konami Classics Volume 1 - Xbox 360
ADVANCED SEMICONDUCTOR ENGINEERING ALLIANCE DATA SYSTEMS ALLTEL AMAZON.COM
Game Reviewers Face Odd Bribery From Publishers
Read more of this story at Slashdot.
Amazon unveils Kindle for the Web
You can already read Kindle books on a whole host of devices besides the Kindle itself -- like your iPhone, Blackbery, Android device, PC, or Mac -- but Amazon's not stopping there. The mammoth ebook seller has unveiled Kindle for the web, an embeddable reader which is capable of displaying book samples right in your browser. In my testing, however, I didn't have much luck -- I tried to embed every "Look Inside" book by George Carlin after the break, but wound up having to use Amazon's example instead.
As Mobiputing's Brad Linder pointed out to me, this could eventually lead to an Amazon Video On Demand-type setup for Kindle: "stream" books to your browser via the viewer, or cache them via HTML5's localstorage element for offline reading. Hey, the Web is the platform, right? Why bother developing dedicated apps for a slew of different devices if you can cleverly code a single Web app which does the job just as well?
Take a look at the embed code in action after the break -- it's a lot like a Google Docs Viewer or Scribd embed. Kindle for the Web currently bears the beta tag, so you might not see it on many Kindle books as you browser Amazon's shelves.
KindleReader.LoadSample({containerID: 'kindleReaderDiv', asin: 'B003X28734', width: '580', height: '600'});Amazon unveils Kindle for the Web originally appeared on Download Squad on Tue, 28 Sep 2010 10:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
iPhone - Amazon.com - Amazon - Google - George Carlin
LAWSON SOFTWARE LAND SOFTWARE LAM RESEARCH L-1 IDENTITY SOLUTIONS
Demon's Souls: the five tips every new player should read
Master Miner
Tuesday, 28 September 2010
Round-Up: Gamasutra Network Jobs, Week Of September 24
Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.
It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.
Some of the notable jobs posted this week include:
Infinity Ward: Senior Animator
"Join our ranks! Infinity Ward, Inc. is an award winning developer of Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating the best games on the market, and strive not only to exceed the standard in game development, but define it. An incredibly talented team, an exciting work environment, and competitive compensation await those who are interested in creating cutting edge games."
Playdom: Art Director
"At Playdom, we let our players lead the way. We don't assume what they will or won't like; instead we look to them to actively enhance our games. We test features religiously to determine what stays and goes, and we listen, really listen, to them. If our players don't like something, we phase it out. And we give them more of what they want. It's that simple."
Rockstar New England: Physics Programmer
"At Rockstar New England, we think it's a matter of pride to make games that carry our name, and we're committed to ensuring they reflect who we are. We are a close team of dedicated industry vets, led by Dr. Ian Lane Davis. Rockstar New England is experienced in every aspect of game development with an unmatched expertise in artificial intelligence. We're constantly pushing the envelope."
Toys For Bob: Production Engineer/Build Engineer
"We're owned by Activision. We've been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We aren't on fire. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around. It would be nice to one day do another Star Control title but what's really most important is that we can keep working on fun games for fun people and not turn into a bunch of business jerks."
BioWare Austin: Analytics Manager
"The Analytics Manager will work with Live, Platform, Operations, Customer Service, Web/Community, Marketing and Game teams to track, aggregate, and interpret data across the Star Wars: The Old Republic in order to develop business strategies and measure performance. Metrics and telemetry will be gathered from the Game, Platform, Operations, Customer Service, Web/Community teams and more."
To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.
Project MyWorld buyer revealed - Report
Realtime Worlds' collapse in August left a number of unanswered questions relating to the future of its online shooter APB and social gaming platform Project MyWorld. For APB, Realtime Worlds' closure left the game officially shuttered, but bankruptcy firm Begbies Traynor has said that it is actively seeking a buyer for the game. Speculation indicates the game may be acquired and relaunched by another company. Project MyWorld, on the other hand, has been bought, though its purchaser had been shrouded in mystery.
Project MyWorld's buyer appears to have surfaced.
It appears as if that mystery has now been resolved, as Gamasutra reports this week that the secretive buyer is Kimble Operations. The company is headed by former Realtime Worlds chairman Ian Hetherington, whose other industry credits include cofounding Wipeout studio Psygnosis (now known as Sony's Studio Liverpool).
"MyWorld was bought a few weeks back by Kimble Operations, which is basically Ian Hetherington, as he wanted the project to get to market," Tahir Rashid, one-time senior artist on Project MyWorld, told the industry news site. After departing Realtime Worlds, Rashid reportedly took a position as co-company director and art department head at independent studio Electric TopHat.
"There are 20 people left from the original MyWorld team that decided to stay with it. We are very pleased the project is not dead and look forward to them getting it out the door," Rashid continued.
Though APB took more than five years to reach market, its life span was a short one. The game launched in late June to a tepid reception. However, within days, Realtime Worlds had announced a "small number" of layoffs and soon acknowledged a laundry list of fixes and improvements it intended to make. The bottom fell out in August, though, when the Scottish developer entered administration (akin to bankruptcy for an American company) and subsequently laid off 185 people. Administration firm Begbies Traynor later rehired 23 members of the 60-person Project MyWorld team to continue work on the project.
Begbies Traynor had not returned requests for comment as of press time.
Read and Post Comments | Get the full article at GameSpot
"Project MyWorld buyer revealed - Report" was posted by Tom Magrino on Tue, 28 Sep 2010 12:45:29 -0700
SUN MICROSYSTEMS STANDARD MICROSYSTEMS SRA INTERNATIONAL SPSS
Is an 'Inception' video game in the works?
Video game - Christopher Nolan - Inception - Games - Humor and Jokes
TRIDENT MICROSYSTEMS TRANSACTION SYSTEMS ARCHITECTS TOTAL SYSTEM SERVICES TNS
EA Delays NBA Elite 11 To 2011, Announces Stand-Alone Multiplatform Jam
MICROSOFT MILLICOM INTL. CELLULAR MOBILE TELESYSTEMS NANYA TECHNOLOGY
Club Penguin Game Day - Nintendo Wii
F1: 2010 - Xbox 360
LAM RESEARCH L-1 IDENTITY SOLUTIONS KINGSTON TECHNOLOGY COMPANY KEY
Monday, 27 September 2010
Are video games the 'devil's flute'?
Video game - Supreme Court of the United States - Video game industry - California - Supreme Court
HYPERCOM HEWLETT PACKARD CO HEARTLAND PAYMENT SYSTEMS GOOGLE
Fans to Decide the Fate of Carmine in ?Gears of War 3?
Keeping with the series? tradition, Clayton Carmine will be introduced in the trilogy?s final chapter, and like Anthony and Ben, the newest rookie brother runs the high risk of meeting an early death. However, unlike in the previous games, the Xbox community will choose whether Carmine lives or dies by purchasing special ?Gears of War 3? avatar gear on Xbox LIVE Marketplace. Starting July 29 two new avatar t-shirts will be available on the Avatar Marketplace on Xbox LIVE ? one shirt reads ?Save Carmine? and the other reads ?Carmine Must Die.? By purchasing the ?Save Carmine? shirt, you?re casting your vote to let Carmine live in ?Gears of War 3.? Conversely, purchasing the ?Carmine Must Die? shirt means you want to see Clayton follow in the fate of his brothers.
Fans attending Comic-Con International in San Diego this week will also be able to cast their votes early by purchasing real life limited edition ?Save Carmine? or ?Carmine Must Die? t-shirts at the NECA booth (#3145) for $20.00. ?Gears? fans can also visit the Xbox 360 booth (#5153) to be amongst the first to play ?Gears of War 3? Beast Mode throughout the show. Finally, the team from Epic Games, including design director Cliff Bleszinski, executive producer Rod Fergusson and lead writer Karen Traviss, will be signing Comic-Con exclusive posters at the Xbox booth on Saturday, July 24 at 12:00 p.m. PDT.
Child?s Play is a community-based games industry charity dedicated to improving the lives of children around the world. Through their network of more than 60 hospitals and through the generosity of their community of donors, Child?s Play raises millions of dollars each year to donate games, consoles and toys to sick children. The proceeds from the sales of the ?Save Carmine? and ?Carmine Must Die? avatar gear and limited edition NECA t-shirts will go to Child?s Play, so cast your vote, donate to charity, and get cool ?Gears of War? gear! Fans can get up to date information about the fate of Clayton Carmine by visiting http://www.gearsofwar.com.
Published by Microsoft Game Studios and developed by Epic Games, the ?Gears of War? franchise has won over 30 ?Game of the Year? awards, sold more than 12 million copies worldwide and redefined the third-person shooter genre for this console generation. The ?Gears of War? series is exclusive to Xbox 360 and its riveting multiplayer action makes it one of the most popular titles on Xbox LIVE. The trilogy finale, ?Gear of War 3,? will release on April 5, 2011, only on Xbox 360.
Blade Kitten Riding Noot Gameplay Movie
"Blade Kitten Riding Noot Gameplay Movie" was posted by edmondt on Sun, 26 Sep 2010 21:41:36 -0700
ACCENTURE ACER ADOBE SYSTEMS ADVANCED SEMICONDUCTOR ENGINEERING
CCP Releasing Free Incursion Expansion For Eve Online This November
The expansion's plot centers on "the escalating attacks of the deadly Sansha?s Nation, which is bent on instituting its own utopia and exacting vengeance against the pilots who stand in its way." Pilots can join public fleets to destroy the Sansha invaders and receive bounties/loyalty rewards/commendations.
Incursion will introduce many changes suggested by the Council of Stellar Management, a player-elected group that communicates concerns and requests from the user community to CCP. Those changes will include hardware upgrades, software updates, and new cluster components designed to increase game and fleet battle performance.
CCP will also renovate its character creator (new pilot portraits with CCP's Carbon character technology), NPCs and their AI, and Planetary Interaction system. As for new content, Incursion will add Sansha crafts (Mothership, Fighter, and Bomber), a Noctis salvaging vessel, loot and rewards, and storyline events.
EVEGate, the MMO's online social networking platform for pilots, will receive new forums meant to emphasize the importance of organizational and communication tools. The developer says this expansion seeks to enhance "the power of individual choice in the context of meaningful relationships with other players -- Eve?s true strength".
"Incursion marks a point where our PVE experience moves towards the co-operative roots of EVE and the largest introduction of our Carbon Technology platform to date. Never before have so many players and developers contributed to Eve?s living universe," says CCP's senior producer Arnar Gylfason.
TELETECH HOLDINGS TECHNITROL TAKE-TWO INTERACTIVE SOFTWARE SYNTEL
Sunday, 26 September 2010
New Carnival Games with Wii Motion Plus - Nintendo Wii
INTERNATIONAL GAME TECHNOLOGY INTERNATIONAL BUSINESS MACHINES (IBM) INTERDIGITAL COMMUNICATIONS INTEL
Zynga Expands To Europe With Purchase Of Engine Developer Dextrose
How to get Gmail's Priority Inbox on your mobile device
Gmail's new Priority Inbox feature has revolutionized how many people deal with their email. Unfortunately, you may have noticed that it's only available on the standard desktop version of Gmail in your browser. Well, that's not entirely true.
Priority Inbox works based on a label called "Important" that Gmail's priority algorithm applies to messages it considers important. Just like you can compose a Gmail search that will include items in your inbox or starred items by using the in:inbox or in:starred search operators, you can include items that Google's algorithm considers important by including in:important.
On your iPhone you can go to the mobile version of Gmail in Safari, and compose the following search:
in:inbox in:important
This is the basic criteria for what Gmail shows you in the top Important pane in desktop Gmail when using Priority Inbox. Once you've run the search, tap the + button at the bottom of the iPhone's screen, and choose Add to Home Screen. Voila, you've now got one-tap access to your Priority Inbox on your iPhone.
You can actually get access to the Important label as an IMAP folder on any IMAP-capable mail client including those on mobile devices, but because there isn't a way to compose a search query on mail clients that says, "show me messages that are both in the Inbox and the Important folder" you can't really create the same effect. But if your goal is simply to see what Priority Inbox deems important, this might be a worthwhile option.How to get Gmail's Priority Inbox on your mobile device originally appeared on Download Squad on Sat, 25 Sep 2010 12:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
iPhone - Gmail - Google - Priority Inbox - Gmail Priority Inbox
New Carnival Games with Wii Motion Plus - Nintendo Wii
EARTHLINK DST SYSTEMS DISCOVER FINANCIAL SERVICES DIODES INORATED
Saturday, 25 September 2010
Epic Games Releases September 2010 Unreal Development Kit Beta
Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.
Are you creating something great with UDK? Drop us a line in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are always welcome.
We have a new UDK architecture forum. Are you using UDK to create 3D visualizations or simulations? Drop in and meet others who are using Unreal Engine 3 tools for similar purposes. Scaleform UI creation also gained its own forum.
It’s easy to sign up as a commercial UDK developer online. Our FAQ can help you determine which type of license is right for you.
This month’s build of UDK features significant additions, including:
UDK users now have access to the gameplay profiler tool.
Matinee’s movement tracks can now be split into individual translation and rotation components.
Users can bulk edit texture properties within the Content Browser.
Upgrade Notes
Due to changes in PhysX you should re-save all of your content.
UDKGame
Fixed leaning during jumps in UDK.
Fixed UDKVehicle crash.
‘AllowNVidiaStereo3D’ is false by default for UDK.
Switched UDK maps over to use precomputed visibility.
Resaved UDK maps for updated PhysX changes.
Profiling
Gameplay profiler tool now available in UDK!
‘GamePlayProfiler’ is a tool that allows digging deeper into time spent in gameplay code.
Read more:
http://udn.epicgames.com/Three/GameplayProfiler.html
Matinee
Allow movement tracks to be split so that translation and rotation components can be individually manipulated.
Read more:
http://udn.epicgames.com/Three/MatineeUserGuide.html#Separating Translation and Rotation
You can now disable the audio radio filter effect in Matinee Kismet blocks.
Particle System improvements
Now supports multiple ribbons per emitter.
New ‘RandomSeed’ module in Cascade helps particles play back more consistently.
Random size and lifetime can now be specified per ribbon in an emitter.
Particle spawn rates are now clamped to prevent negative spawn rates.
Rendering
Added ‘ImageGrain’ to ‘UberPostProcess.’
Improved post processing.
Uses less memory.
Better CPU/GPU performance.
Improved quality and consistency.
New features such as HDR scale and film grain.
Optimized distortion pass.
Fixed multiple split-screen issues causing color leaking.
‘F5’ key now enables shader complexity mode by default.
Animation
Added support for rotating Joint Bone to ‘SkelControlLimb.’
Animation compression improvements.
With automatic or the ‘CompressAnimations’ commandlet.
Savings of 30% over the previously compressed size are typical.
Can be much higher on some animations or with adjustments to the compression parameters.
Scaleform GFx
Integrated fix for sRGB handling with fonts from Scaleform.
GFx now supports Distance Field and RGBA UFonts.
Added a sample GFxUI.int to Engine/Localization/INT/.
DCC Tools (Max/Maya)
ActorX for Maya and Max 2011 is now supported.
PhysX
‘PhysXDestructible’ has been removed.
APEX destructibles are replacing them.
Other Improvements:
Workflow enhancements (e.g., find all materials using this texture, support for local collections to the Content Browser).
Fixed hitches during gameplay caused by long processing times for zero length linechecks.
OBJ mesh export now can generate a diffuse, specular and normal texture from the material.
Alternate mesh bone weight import tool has been much improved and supports both low->high and high->low bone count swapping.
Streaming texture stat enhancements including the new STAT TEXTUREPOOL command.
Landscape editing improvements.
The new color picker is now integrated into the mesh paint tool.
The mesh paint tool now supports flood fill.
Gamma can now be used even if the tonemapper is activated.
Texture properties can now be edited in bulk via the Content Browser.
UDN Pages
New
http://udn.epicgames.com/Three/UDKTrademarksAndLogos.html
http://udn.epicgames.com/Three/CapturingCinematicsAndGameplay.html
http://udn.epicgames.com/Three/GameStatsVisualizerReference.html
http://udn.epicgames.com/Three/CreatingGameStatsVisualizers.html
http://udn.epicgames.com/Three/InstrumentingGameStatistics.html
http://udn.epicgames.com/Three/HitMask.html
Updated
http://udn.epicgames.com/Three/UDKProgrammingHome.html
http://udn.epicgames.com/Three/UDKContentCreationHome.html
http://udn.epicgames.com/Three/UDKLevelCreationHome.html
http://udn.epicgames.com/Three/UDKCommunityLinks.html
http://udn.epicgames.com/Three/DevelopmentKitFAQ.html
http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
http://udn.epicgames.com/Three/ContentBlog.html
http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
http://udn.epicgames.com/Three/KismetUserGuide.html
http://udn.epicgames.com/Three/AssetConsolidationTool.html
http://udn.epicgames.com/Three/MaterialEditorUserGuide.html
http://udn.epicgames.com/Three/PostProcessEditorUserGuide.html
http://udn.epicgames.com/Three/SoundCueEditorUserGuide.html
http://udn.epicgames.com/Three/PhATUserGuide.html
http://udn.epicgames.com/Three/AnimTreeEditorUserGuide.html
http://udn.epicgames.com/Three/StaticMeshEditorUserGuide.html
http://udn.epicgames.com/Three/MaterialInstanceEditorUserGuide.html
http://udn.epicgames.com/Three/SceneManagerReference.html
http://udn.epicgames.com/Three/TaskBrowserReference.html
http://udn.epicgames.com/Three/ColorPicker.html
http://udn.epicgames.com/Three/ViewportToolbar.html
http://udn.epicgames.com/Three/SCCIntegration.html
http://udn.epicgames.com/Three/ImportingSkeletalMeshTutorial.html
http://udn.epicgames.com/Three/ImportingAnimationsTutorial.html
http://udn.epicgames.com/Three/ImportingMeshesTutorial.html
http://udn.epicgames.com/Three/ExportingMeshesTutorial.html
http://udn.epicgames.com/Three/PhysicsConstraintReference.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/ScaleformWorkflow.html
http://udn.epicgames.com/Three/SettingUpVehicles.html
http://udn.epicgames.com/Three/VehiclesTechnicalGuide.html
http://udn.epicgames.com/Three/SettingUpWeapons.html
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
http://udn.epicgames.com/Three/CameraTechnicalGuide.html
http://udn.epicgames.com/Three/PrecomputedVisibility.html
http://udn.epicgames.com/Three/TextureDefinedSpecularReflection.html
http://udn.epicgames.com/Three/SoftMasked.html
http://udn.epicgames.com/Three/ColorGrading.html
http://udn.epicgames.com/Three/UnrealScriptReference.html
http://udn.epicgames.com/Three/CommandLineArguments.html
http://udn.epicgames.com/Three/CommandletList.html
http://udn.epicgames.com/Three/ActorX.html
http://udn.epicgames.com/Three/Eat3D.html
Community Links
UDK Forums: www.udk.com/forums
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123
UDK on Facebook: www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: www.twitter.com/EpicGames
LEXMARK INTERNATIONAL LEVEL 3 COMMUNICATIONS LAWSON SOFTWARE LAND SOFTWARE
WarLight is an addictive turn-based, Risk-style Time-Waster
I don't remember when I last posted a turn-based Time-Waster, but WarLight was so nice, I simply couldn't skip it. It's basically Risk; you get a world map, and you start off with a certain percentage in your color. With every turn, you get a few more "armies" (depending on how much space you've conquered), and you try to take over more of the map by attacking certain territories.
Each turn is made up of three stages. First, you deploy all of the new armies that you received (each country may have more than one army stationed in it). Then, you attack or transfer into new territories.
You can see how many armies are currently stationed in every new territory; if a territory has 10 armies, attacking it with a single army would do you little good.
Of course, while all of this is going on, your rival is also attacking and conquering their own section of the world and rapidly approaching your territories. Suddenly, you need to start fortifying your territories, finding ways to conquer your rival's territories, and figuring out what they're going to do next.
The game is very versatile, and it offers a ton of options. You can even graph your progress through the game in order to see how many armies each of you had on the board at every turn, or how many territories each of you controlled, etc.
You can play against the computer (especially useful for learning the game - there's a tutorial to start you off), but the real fun begins when you play against another person. This is one of those games that can be open in a background window all day long. It's very addictive indeed.WarLight is an addictive turn-based, Risk-style Time-Waster originally appeared on Download Squad on Thu, 23 Sep 2010 13:00:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
game - Risk - Video game - Strategy - Time-keeping systems in games
SI INTERNATIONAL SEAGATE TECHNOLOGY SCIENTIFIC GAMES SANDISK
This Week on Playstation Network - Adventure, Sports, and Music Video Feature
"This Week on Playstation Network - Adventure, Sports, and Music Video Feature" was posted by sampsona on Sat, 25 Sep 2010 04:30:00 -0700
INTERNATIONAL BUSINESS MACHINES (IBM) INTERDIGITAL COMMUNICATIONS INTEL INSIGHT ENTERPRISES
WWF Helper - Anagram and Word Lookup for Words with Friends Screens
"WWF Helper - Anagram and Word Lookup for Words with Friends Screens" was posted on Fri, 24 Sep 2010 17:42:14 -0700
DIRECTV GROUP ELPIDA MEMORY EMC FIDELITY NATIONAL INFORMATION SVCS.
Video game advertisements will make you buy stuff
Facebook Details Changes As Devs Question Benefits
Among these changes are game notifications that will "only be shown to those who are already engaging with the application." Reversing a previous update, game stories will be seen in their entirety (i.e. not collapsed or aggregated in the users' News Feed), as only people playing that same game will be able to see the notifications.
The spheres of Facebook gamer and non-gamer are not completely separate. Facebook said it will begin to show "fewer but more impactful News Feed stories" related to apps and games using the new "discovery story" News Feed item.
"For example, instead of the typical story saying that someone just bought a new item, it could say 'Dave, Jonny and 3 other friends' just started playing a game," Facebook explained in a blog post. The company didn't explain the algorithm behind the feature, or how many friends need to start playing a game before non-players are notified.
Through that method, Facebook hopes that users not interested in friends' gaming activities will not be hassled with updates. But the company still expects the change to help "drive new user growth for games." This week, Facebook CEO Mark Zuckerberg said that with 200 million people playing Facebook games out of the total 500 million-strong userbase, games are a "phenomenon." But he added that game notifications are "one of the biggest complaints that we get" from users.
While Facebook said that the changes, rolling out this week, will drive more "meaningful discovery" of games for those not playing them, developers have raised some red flags, mainly relating to potentially stunted virality -- a key marketing component of social games.Social game specialty site InsideSocialGames quoted Lolapps CEO Arjun Sethi, who reportedly summed up many developers' concerns: "One thing we?re worried about is, how do you find new gamers? How do they know if they will like the game or not?" He was expressing apparent doubt in the new "discovery story" feature.
Anatoly Ropotov, Gamasutra expert blogger and CEO at Facebook developer InnoWate (Legacy of Rome), expressed similar doubt about being able to reach new players.
"As for overall Facebook experience impact: users will be segregated between players and non-players," he said. "Non-players will start seeing 'discovery' stories, mentioning that few friends have started playing a new game. No [pictures], no explanation, just the name of the game and list of friends."
He added, "Users will get clean news feeds if they want, developers will see virality drop from news feed channels/streams to ZERO. NULL. It will only serve as a retention and re-engagement tool."
Facebook's full list and explanation of the changes is below:
Drive Re-engagement
- Targeting stories based on usage. Application stories will only be shown to those who are already engaging with the application. This means people who play games on Facebook can freely share stories about challenges and progress with friends, without worrying about overwhelming their friends who don?t play.
- Displaying full game stories. Now that game stories are uniquely aimed at the people playing them, they will no longer be collapsed or aggregated in News Feed. This gives you more real estate to reach your users with more relevant content.
- Deploying smarter bookmarks. The apps people use the most will be automatically bookmarked and will reordered based on usage. Individual apps will no longer need to request people to bookmark them.
- Displaying more prominent counts. If there?s a task to be completed within a game, or a user has an outstanding invitation, a count will be highlighted next to the bookmark on their home page for convenient re-engagement.
Improve Discovery
- Surfacing game activity through friends. By showing fewer but more impactful News Feed stories based on friends? activity and social context, we hope to drive new user growth for games. For example, instead of the typical story saying that someone just bought a new item, it could say ?Dave, Jonny and 3 other friends? just started playing a game.
- Moving requests. With the more prominent counts, we?re encouraging users to look to the left hand nav for their daily Facebook activity, so it makes sense for games re-engagement and discovery for requests to move to that high visibility area.
INTERNATIONAL GAME TECHNOLOGY INTERNATIONAL BUSINESS MACHINES (IBM) INTERDIGITAL COMMUNICATIONS INTEL
Friday, 24 September 2010
Mega Man Designer Explains Japan's Waning Video Game Influence
Read more of this story at Slashdot.
9 Planets
Thursday, 23 September 2010
Zynga Shares Growth Stats, Now Employing Over 1,200
The FarmVille developer, which operates six of the most popular games on Facebook right now based on monthly active users, has picked up much of its new staff through acquisitions -- recent purchases of companies like XPD Media and Unoh have boosted the number of the firm's studios up to 13.
Speaking at Oracle?s OpenWorld conference, Zynga CTO Cadir Lee claimed over 10 percent of the world's internet population, or some 215 million monthly users, has played a Zynga title, The San Francisco-based company aims to reach more of that audience with its expansions in Asia and the recent launch of a Chinese version for Texas Holdem Poker.
To accommodate its growing traffic, Zynga has been adding as much as 1,000 servers every week, according to a report from TechCrunch. The developer operates its own data centers using a hybrid private and public cloud infrastructure, which see around 1 petabyte of data activity each day from Zynga games.
Along with describing the challenges his company faces with increased workload (e.g. setting up those 1,000 servers) and traffic at OpenWorld, Lee outlined three primary goals for Zynga: establishing trust with its users, providing quality experiences for its users, and making games available.
2010 GDC Online Awards Reminds On Audience Award, Over 125K Votes Cast
After a committed response from many of the players of online games worldwide, there have been 129,700 total votes for this first-ever Audience Award for persistent video games -- and of those, over 67,300 have been email verified by the submitter so far, making them eligible to count.
The winner of the Audience Award will be revealed at the Choice Online Awards ceremony, to be held on the evening of October 7, 2010 as part of the 2010 Game Developers Conference Online (GDC Online), which is taking place at the Austin Convention Center in Austin, Texas October 5-8.
The first-ever Game Developers Choice Online Awards ? a sister event to GDC's notable annual Game Developers Choice Awards in San Francisco ? is the first award ceremony honoring the accomplishments of the creators and operators of online games.
Those voting for the Audience Award simply have to enter the name of the game and a valid email address to receive an email and confirm their vote. They may pick from any currently-operating persistent online game, whether it be a subscription MMO, free-to-play web game title, social network game, or anything else.
With the exception of the Audience and Special Awards, the Game Developers Choice Online Awards is voted by the International Choice Awards Network (ICAN Online), which is an invitation-only group comprised of 400 leading game creators from all parts of the online game industry.
More information about the Game Developers Choice Online Awards is available at the official website for the awards. GDC Online -- part of UBM TechWeb, as is this website -- takes place in Austin, Texas from October 5-8, 2010. Information about sessions and still-open registration for the show is available at the GDC Online website.
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Wednesday, 22 September 2010
Naruto Shippuden: Ultimate Ninja Storm 2 - Field Training Gameplay Movie
"Naruto Shippuden: Ultimate Ninja Storm 2 - Field Training Gameplay Movie" was posted by sampsona on Wed, 22 Sep 2010 12:56:35 -0700
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THQ Chooses Joyent For Social Networking Infrastructure
With this deal, THQ intends to expand its presence in the social space with Joyent's development and publishing environment. The "infrastructure-as-a-service"/"platform-as-a-service" provider will manage server infrastructure, bandwidth, hosting, and network operations for the publisher.
Joyent's services are designed to enable rapid prototyping and deployment of online games while lowering operating costs and improving scalability. THQ says it chose the company's solutions as it removes the complications of infrastructure deployment, allowing its developers to focus on making games.
The publisher has previously said that it believes "gaming can come roaring back" with emerging technologies like cloud computing, as well as the brand extension opportunities offered by social gaming. The company will soon launch a free-to-play online version of Relic Entertainment's Company of Heroes series.
"We?re pleased to be providing smart computing infrastructure to THQ?s developers," says Joyent's Field Operations EVP Chris Arisian. "Joyent?s extensive experience supporting some of the leading developers of social games have helped us refine our technology specifically for online games.
Arisian adds, "We support the entire development lifecycle and have optimized our platform to deliver an end-to-end performance and scalability required by game developers. From prototyping through production, Joyent provides the infrastructure solutions to deliver the entire game."
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Tuesday, 21 September 2010
Firefox Home update adds more powerful search, private server support
Firefox Home has become one of my most-used iPhone apps, and the recent update has added a greatly-improved search function. Previously, FF Home could search your synced content. Now, however, it will actually search Google if no matches are found (check the official demo video after the fold to see it in action).
Another welcome addition is support for private servers -- you're no longer left out in the cold just because you're syncing your data somewhere other than Mozilla's default location. Firefox Home is also now available worldwide, so users everywhere can enjoy the app's desktop-to-iPhone synchronization goodness.Firefox Home update adds more powerful search, private server support originally appeared on Download Squad on Mon, 20 Sep 2010 14:22:00 EST. Please see our terms for use of feeds.Read | Permalink | Email this | Comments
Teaching Game Development To Fine Arts Students?
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Shanda, Square Enix Bringing Final Fantasy XIV To China
Japanese publisher Square Enix says globalization is one of its key initiatives, as it maintains a network developing and offering games in Japan, North America, and Europe. It believes this deal with Shanda will strengthen its global business development with a focus on China's rapidly growing market.
Shanda adds that its in-house development team is qualified to assist in localizing Final Fantasy XIV to the China market, and that its sales, marketing capabilities, and game operation platform will provide access to "a broad audience of Chinese gamers."
This agreement follows a similar partnership Shanda announced last week with Beautiful Game, a subsidiary of Square Enix Europe, to bring a new online entry from the Championship Manager soccer management sim series to China. Shanda is working with Beautiful Game's Eidos Shanghai studio on the project.
Shanda plans to operate China's edition of Final Fantasy XIV separate from Square Enix's servers for Japan, North America, and Europe. The MMORPG will launch for PCs at the end of this month in all other markets (March 2011 for PS3), but Shanda intends to announce its Chinese launch plans at a later date.
Though consumers will need to purchase Final Fantasy XIV and sign up for monthly subscription fees to play the game in other regions, neither Shanda or Square Enix have disclosed whether they'll keep this business model for the Chinese market, where free-to-play online titles are the norm.
"The media entertainment markets are increasingly becoming more and more global in nature," says Square Enix president Yoichi Wada. "Under this environment, we are speeding up our globalization strategy aimed at transforming our Group into a truly world-class enterprise."
Wada adds, "Through this partnership with Shanda Games, a company with great success in online game operations in China, we are taking an important step in increasing the reach of high quality content from the Square Enix Group to even more customers around the world."