At a GDC Online talk in Austin today, Raph Koster, VP of creative design at Disney-owned social game developer Playdom (Sorority Life), challenged myths about the social game audience and gave triple-A developers tips on making the leap from big-budget packaged games to social game development. "The biggest thing involved in making this shift, making this leap is mental adjustments," Koster said, adding that to go into social gaming, you have to be more than ...
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