Tuesday 30 November 2010

Venetica Screens

5 new shots posted.

     

Get the full article at GameSpot


"Venetica Screens" was posted on Tue, 30 Nov 2010 15:48:07 -0800

Source: http://www.gamespot.com/ps3/rpg/venetica/images.html?sid=6284685

INTERDIGITAL COMMUNICATIONS INTEL INSIGHT ENTERPRISES INGRAM MICRO

4. Ponies in the City

What's your inner pony, city girl?

Source: http://www.agame.com/game/ponies-in-the-city.html

QUANTUM QLOGIC . PROGRESS SOFTWARE PLANAR SYSTEMS

Dead Rising 2: Case West Gameplay Movie

Frank West and Chuck Greene team up in Case West, Dead Rising 2's latest DLC.

 

Read and Post Comments | Get the full article at GameSpot


"Dead Rising 2: Case West Gameplay Movie" was posted by alastairs on Tue, 30 Nov 2010 08:58:12 -0800

Source: http://www.gamespot.com/xbox360/action/deadrising2/video/6284647

SAIC ROCKWELL AUTOMATION RF MICRO DEVICES RED HAT

Asterisk 2

Asterisk 2
Asterisk is back, and this time it's underwater! Expand the shapes to collect the stars (and fish for bonus points) but don't let them touch!

Source: http://www.freearcade.com/Asterisk2.flash/Asterisk2.html

NANYA TECHNOLOGY NII HOLDINGS NIKON NINTENDO

Angry Birds Christmas update will be free for Halloween buyers

Angry Birds Christmas
There's no denying that Angry Birds is an addictive little game -- and an unbelievably popular one at that. Sales are still going strong in just about every mobile platform's app store and seasonal versions are have fans clamoring for more. Well, good news, Birds lovers! If you ponied up your hard-earned 99 cents for the iOS Halloween version you're getting a special gift in your digital stocking this holiday season.

Rovio has confirmed via Twitter that the Christmas update for Angry Birds will be yours, absolutely free. It's a nice gesture by Rovio -- especially since it could just as easily charge for it and top off its coffers.

Update: Android users, this is heading your way, too! [via Rovio Mobile]

Angry Birds Christmas update will be free for Halloween buyers originally appeared on Download Squad on Mon, 29 Nov 2010 09:45:00 EST. Please see our terms for use of feeds.

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EARTHLINK DST SYSTEMS DISCOVER FINANCIAL SERVICES DIODES INORATED

Conduit 2 Screens

6 new shots posted.

     

Get the full article at GameSpot


"Conduit 2 Screens" was posted on Mon, 29 Nov 2010 14:54:00 -0800

Source: http://www.gamespot.com/wii/action/theconduit2/images.html?sid=6284622

FISERV GOOGLE GRUPO IUSACELL HARRIS

Monday 29 November 2010

RAGE On iOS Shows Promise

Vigile writes "RAGE from id Software for iOS devices is finally available and has been tested over at PC Perspective. The game obviously looks impressive with a nearly 750MB download (and about double that when uncompressed) and not much else can rival it on the platform. The game itself is a rail-based shooter, making the touchscreen interface more intuitive and less cumbersome but it does take away some of the feeling of control in the game. Video of the game running is also included in the short review."

Read more of this story at Slashdot.


Source: http://rss.slashdot.org/~r/Slashdot/slashdotGames/~3/csOGhTc-2vw/emRAGEem-On-iOS-Shows-Promise

TECHNITROL TAKE-TWO INTERACTIVE SOFTWARE SYNTEL SYNTAX-BRILLIAN

Gran Turismo 5 Collector's Edition - Playstation 3

Price: $99.99 ETA: 11/24/2010
Gran Turismo returns with the most realistic and complete racing experience. An unprecedented collection of over 1,000 meticulously detailed cars, complete with robust online racing and community features, and just about every style of racing imaginable - all in Gran Turismo's signature cutting-edge graphics.

Source: http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=270627&WT.mc_id=rss&utm_source=rss&utm_medium=rss&utm_campaign=rss

VARIAN SEMICONDUCTOR EQUIPMENT ASSOCIATES UNITED ONLINE UNISYS TRIQUINT SEMICONDUCTOR

Winter Games

Source: http://feeds.primarygames.com/~r/primarygames/rss/~3/Wb9kpDD_UlE/winter-games.html

LSI LINEAR TECHNOLOGY . LEXMARK INTERNATIONAL LEVEL 3 COMMUNICATIONS

Game Design Challenge: Joy

GameCareerGuide's latest game challenge jumps off from an inspirational Gamasutra article to challenge readers to create a game founded on a single principle: create joy!

Source: http://feedproxy.google.com/~r/GameCareerGuideFeatures/~3/WNYOqdjzTtw/game_design_challenge_.php

ACER ADOBE SYSTEMS ADVANCED SEMICONDUCTOR ENGINEERING ALLIANCE DATA SYSTEMS

Epic Games Releases October 2010 Unreal Development Kit Beta

CARY, NC (October 28, 2010) –Epic Games, Inc. has released the October 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

This month, we’d like to give everyone a behind-the-scenes look at a non-game UDK project. Developed by Parsons Brinckerhoff for the Michigan Department of Transportation, IntelliDrive is a driving simulation that shows how vehicles can be plugged in to the national transportation grid. We talk with PB about how they created the simulation – which utilizes multiple display screens and a steering wheel – with a small team in just four months.

Are you creating something great with UDK? Drop us a line in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are always welcome.

It’s easy to sign up as a commercial UDK developer online. Our FAQ can help you determine which type of license is right for you.

Upgrade Notes

This month there were numerous improvements to the Editor to make workflows easier. Enhancements were made to the various rendering systems as well.

NOTE: The old UI system has been completely removed.

Rendering

  • Foliage volumes and terrain foliage were removed.
  • There is a new adjustable tonemapper with a more linear curve.
  • ImageGrain and Color LUT (ColorGrading) in Post-Processing can now be used even without a tonemapper.

 

Tone Mapping
Motion Blur

  • MotionBlurSkinning has been improved both in terms of memory footprint and performance.
  • Skeletal meshes now support per-bone motion blur.  This motion blur is dependent on bone movement, on a per-bone basis.

More information: http://udn.epicgames.com/Three/MotionBlur.html

 

Motion Blur

Editor

  • Tool tips for shortcut keys are now displayed for the main toolbar buttons.
  • Support for creating new subtractive levels was removed.
  • It’s now possible to cancel the autosave process in-editor by hitting Esc.
  • Perspective viewports now default to real time. Disable this via preferences.
  • WASD keys controlling movement can now be used without holding right mouse.
  • There are new hotkeys for hiding actors:
    • H: Hides the selected actors.
    • Shift+H: Hides the unselected actors.
    • Ctrl+H: Unhides all the actors.
  • Unlock and show mouse cursor while in PIE or PIV using Shift+F1.
  • The PIE and PIV icons are now more distinct.
  • A separate ‘Play’ menu has been created; the ‘Play Level’ button has been moved to this new menu.
  • The ability to visualize static mesh edges has been added to the static mesh editor.
  • The ability to accidentally right-click or middle-click on transform gizmos has been removed.
  • Mesh painting has been improved:
    • The mesh paint tool now supports flood fill.
    • The mesh paint tool can now push vertex color from an instance to the mesh.
    • The mesh paint tool now supports multi-select.
  • This build includes code to fix up static mesh objects with zero triangle elements.
    • Map check warnings indicating StaticMeshes with zero triangle element can be fixed in the static mesh editor using the ‘Mesh –> Remove elements with zero triangles’ option.
    • Map check warnings indicating StaticMesh instances that contain mismatches between their materials override array and the source mesh elements.

Multithreaded cooking is now supported. This yields approximately 4x faster cooks.

Multi-Threaded Cooking

New build and submit support lets users rebuild map, save and check it into P4 all at once.

Build and Submit

It’s now possible to search the Actor Browser and easily comb the actor list.


Actor Browser Searching

Scaleform GFx

  • There is now support for GFx AMP, which is available in Binaries/GFx/Amp/GFxAmpClient.exe.

UDN Pages

  • New 

http://udn.epicgames.com/Three/ScaleformBestPractices.html
http://udn.epicgames.com/Three/AnimationCompressionAlgorithms.html

  • Updated

http://udn.epicgames.com/Three/CommandLineArguments.html
http://udn.epicgames.com/Three/DevelopmentKitHome.html
http://udn.epicgames.com/Three/CustomLighting.html
http://udn.epicgames.com/Three/ParticleSystemReference.html
http://udn.epicgames.com/Three/AnimationCompression.html
http://udn.epicgames.com/Three/AnimationCompressionDialog.html
http://udn.epicgames.com/Three/PerfStats.html
http://udn.epicgames.com/Three/UDKProgrammingHome.html
http://udn.epicgames.com/Three/ScriptedTextures.html
http://udn.epicgames.com/Three/ColorGrading.html
http://udn.epicgames.com/Three/MotionBlur.html
http://udn.epicgames.com/Three/MotionBlurSoftEdge.html
http://udn.epicgames.com/Three/MotionBlurSkinning.html
http://udn.epicgames.com/Three/UE3MinSpecs.html
http://udn.epicgames.com/Three/FlipbookTextures.html
http://udn.epicgames.com/Three/UDKCommunityLinks.html
http://udn.epicgames.com/Three/MaterialExamples.html
http://udn.epicgames.com/Three/UsingBspBrushes.html
http://udn.epicgames.com/Three/StringsInUnrealScript.html
http://udn.epicgames.com/Three/AudioSystem.html
http://udn.epicgames.com/Three/PlayInEditor.html
http://udn.epicgames.com/Three/MaterialsCompendium.html
http://udn.epicgames.com/Three/UnrealFrontend.html
http://udn.epicgames.com/Three/ReferencedAssetsBrowserReference.html
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
http://udn.epicgames.com/Three/PostProcessMaterials.html
http://udn.epicgames.com/Three/UnrealEdUserGuide.html
http://udn.epicgames.com/Three/KismetExamples.html
http://udn.epicgames.com/Three/DevelopmentKitFAQ.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/SceneManagerReference.html
http://udn.epicgames.com/Three/TextureDefinedSpecularReflection.html
http://udn.epicgames.com/Three/TranslucentHairSorting.html
http://udn.epicgames.com/Three/PostProcessEditorUserGuide.html
http://udn.epicgames.com/Three/StaticMeshEditorUserGuide.html
http://udn.epicgames.com/Three/SoundCueEditorUserGuide.html
http://udn.epicgames.com/Three/ViewModes.html
http://udn.epicgames.com/Three/UDKLevelCreationHome.html
http://udn.epicgames.com/Three/UDKContentCreationHome.html
http://udn.epicgames.com/Three/WebHome.html
http://udn.epicgames.com/Three/PhATUserGuide.html
http://udn.epicgames.com/Three/AnimTreeEditorUserGuide.html
http://udn.epicgames.com/Three/MaterialInstanceEditorUserGuide.html
http://udn.epicgames.com/Three/CurveEditorUserGuide.html
http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
http://udn.epicgames.com/Three/VehiclesTechnicalGuide.html
http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html
http://udn.epicgames.com/Three/SiteMap.html
http://udn.epicgames.com/Three/ContentBlog.html
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html
http://udn.epicgames.com/Three/UT3Servers.html
http://udn.epicgames.com/Three/DevelopmentKitUFE.html
http://udn.epicgames.com/Three/KismetReference.html
http://udn.epicgames.com/Three/MatineeUserGuide.html
http://udn.epicgames.com/Three/UnGlossary.html

Community Links

UDK Forums: www.udk.com/forums
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123
UDK on Facebook: www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: www.twitter.com/EpicGames

Source: http://www.epicgames.com/news/epic-games-releases-october-2010-unreal-development-kit-beta

GRUPO IUSACELL HARRIS HCL TECHNOLOGIES HEWLETT-PACKARD

Epic Mickey for Wii | Game review

Nintendo Wii; �39.99; U; Disney Interactive

It's bizarre that, until now, Walt Disney's most famous creation has never had the high-profile videogaming vehicle that his status as a cartoon megastar demands. Epic Mickey, however, redresses the balance. Disney Interactive drafted in a giant of the games development world to make it: Warren Spector, the man behind System Shock and Deus Ex.What he came up with is essentially a platform game, but with plenty of clever twists that result in unusual and absorbing gameplay.

Mickey has been sucked into Wasteland, a once-sleepy world full of cartoon characters who didn't quite make the grade, but which is now suffering from being eaten away by paint-thinners and invaded by ink-blot monsters. Luckily, Mickey can repaint thinned-out areas, or remove obstacles using his own supply of thinners. This clever mechanic forms the basis of all manner of puzzles, such as painting in gears to get them revolving, then thinning them out once attached platforms reach the correct position; or etching away the covering of a boss-monster's hands until the inner workings shatter. Inkblot enemies can either be dissolved with thinners or bombarded with paint until they join your side. Exploration quests feature prominently, there are plenty of collectibles and each level is followed by a side-scrolling episode in the style of Steamboat Willie.

Walt Disney's first cartoon character, Oswald the Lucky Rabbit, lurks behind the scenes as a sort of eminence grise, and Epic Mickey is stuffed full of references to forgotten Disney gems ? Spector was let loose in the company's archive and clearly revelled in what he found. Graphically, the game is as good as anything we've seen on the Wii, striking a great balance between cuteness and the odd hint of menace. Epic Mickey is one of those games that will appeal equally to adults and youngsters.

Its only drawback is a somewhat unhelpful camera ? a typical failing for platform games ? although it seems to be at its worst in the earlier stages. Overall, though, Epic Mickey proves satisfyingly original, fun and absorbing ? it's a pleasant, and at times interestingly twisted world in which to immerse yourself. At last, Mickey has a suitably credible means of making an impression on the world of video games.

? Game reviewed on Nintendo Wii

Rating: 4/5


guardian.co.uk © Guardian News & Media Limited 2010 | Use of this content is subject to our Terms & Conditions | More Feeds

Source: http://www.guardian.co.uk/technology/gamesblog/2010/nov/25/epic-mickey-review-wii

TECHNITROL TAKE-TWO INTERACTIVE SOFTWARE SYNTEL SYNTAX-BRILLIAN

Sunday 28 November 2010

CCleaner 3.01 update makes it faster, nixes reboots, adds Adobe Reader X support

CCleaner just hit version 3.0 recently, but Piriform has already pushed an incremental update to the popular clean-up app. What's new in CCleaner 3.01? For starters, there's support for Adobe Reader X and Acronis True Image, better cookie detection for users of Firefox 4 beta 7, and improved handling of 7-zip, Chromium-based browsers like SRWare Iron, MMC, Silverlight local storage, and Adobe Reader 9. You also no longer need to reboot after CCleaner finishes cleaning up your Internet Explorer index.dat files (huzzah!).

CCleaner 3.01 isn't all about app support, however. It also starts up and scans faster, and both the uninstall tool and drive wiper have been improved. If you've got CCleaner set to check for updates, just fire it up and follow the prompts. Otherwise, you can download CCleaner 3.01 from the builds page.

CCleaner 3.01 update makes it faster, nixes reboots, adds Adobe Reader X support originally appeared on Download Squad on Fri, 26 Nov 2010 07:30:00 EST. Please see our terms for use of feeds.

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GOOGLE GRUPO IUSACELL HARRIS HCL TECHNOLOGIES

CAPCOM Licenses Epic Games? Unreal Engine 3 for ?ASURA?S WRATH?

Japan-based CAPCOM Co., Ltd. has entered into an agreement to license Epic Games’ Unreal Engine 3 for its upcoming action game “ASURA’S WRATH,” developed by CyberConnect2 Co., Ltd. for Xbox 360� and PlayStation�3. The game was announced at CAPCOM’s Tokyo Game Show press conference last week. This is the third licensing agreement between CAPCOM and Epic, representing CAPCOM’s commitment to providing its customers with an unparalleled gaming experience.

“Unreal Engine 3 was a huge factor in making ‘ASURA’S WRATH’ a visually stunning and exciting game,” said Kazuhiro Tsuchiya, producer at CAPCOM. “Unreal Engine 3’s integrated development environment helped us ramp up production speed and create a clear vision for the game at the initial development stage. From there, it was easy to share the game’s concept among a large development team, making Unreal Engine 3 an essential collaborative tool with the teams at CAPCOM and at CyberConnect2.”

Seiji Shimoda, game director of CyberConnect2 Co., Ltd., known for its “.hack” series and multiple “Naruto” games, used Unreal Engine 3 to overcome challenges in the development and creative processes.

“At CyberConnect2, we have our own development process and know-how gained from years of development. But this time we decided to reconsider our process to achieve higher quality and efficiency. We tried a lot of different options and determined that Unreal Engine 3 was a perfect solution. Our developers were able to review the game in real time, and they continue to be productive throughout the process. I know we will deliver something amazing to the gaming world, and along the way, we will provide a showcase that will help show Japanese developers how to master the powerful functionality built into Unreal.”

Taka Kawasaki, territory manager for Epic Games Japan, said that the game is a triumph for the Japanese game industry and solidifies CAPCOM’s motivation for using Unreal Engine 3.

“CAPCOM and CyberConnect2 are two companies that are employing the very best of Japan’s creative minds today,” said Kawasaki. “It’s rewarding to support their creative development through the use of our technology. I have no doubt in my mind that they will create titles like nothing we’ve seen built with Unreal to date.”

Established in 2009, Epic Games Japan is a wholly owned and operated business unit based in Yokohama, Japan. The subsidiary provides licensing services and support resources to development teams using the Unreal Engine. To learn more about Epic Games Japan, please visit http://www.epicgamesjapan.com.

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics and best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360� and PlayStation�3 optimizations, massive world support and a highly mature tool pipeline. Unreal Engine 3’s consistently evolving toolset is designed to accelerate developers’ productivity for PC and console games, mobile games and applications, training simulations, visualizations and real-time 3D animation. Additional information on Unreal Engine 3 can be obtained through the Unreal Technology website at http://www.unrealtechnology.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation�3 and Xbox 360�. Epic’s “Gears of War” franchise has sold more than 12 million copies worldwide and won more than 30 Game of the Year awards. Epic’s Unreal Engine 3 is the four-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games website at http://www.epicgames.com.

About CAPCOM

CAPCOM is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises “Resident Evil,” “Street Fighter,” “Mega Man” and “Devil May Cry.” CAPCOM maintains operations in the U.S., U.K., Germany, France, Tokyo, Korea and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about CAPCOM can be found on the company web site, http://www.capcom.com.

Source: http://www.epicgames.com/news/capcom-licenses-epic-games-unreal-engine-3-for-asuras-wrath

INFORMATICA INFOCUS IMS HEALTH IMATION .

SOE Launches Wildlife Refuge, First Original Facebook Title

Sony Online Entertainment has launched a new social game called Wildlife Refuge, its third Facebook release and the first one based on an original property.

In this casual title, players build a refuge and care for exotic animals in Africa. They can customize the shelter, explore a safari, discover new breeds, interact with neighbors, protect the habitat from poachers and other dangers, and more.

When Wildlife Refuge players spend Station Cash (SOE's virtual currency) to purchase in-game goods like a Cheetah Statue or a Baby Cheetah, the publisher will donate half of the proceeds to non-profit groups like the Cheetah Conservation Fund and Cheetah Kids.

This release follows two other games SOE has brought to Facebook, both related to established or upcoming properties, The Agency: Covert Ops and PoxNora. Neither have found much success on the social network and have a combined total of some 16,000 monthly active users.

"Wildlife Refuge has so much to offer by way of educating players about endangered animals, and we're pleased to be able to translate that into real-life action by contributing to the Cheetah Conservation Fund and Cheetah Kids," says SOE president John Smedley, president of SOE.

He adds, "With these collaborations, we're proud to contribute to causes while providing an engaging gaming experience."

Source: http://feedproxy.google.com/~r/WorldsInMotion/~3/x4WXaf_3W0o/soe_launches_wildlife_refuge_f.php

COMMSCOPE COMMUNICATIONS HOLDINGS COMPAL ELECTRONICS COSMOTE MOBILE TELECOM.