Monday, 6 September 2010

Analysis: I Have No Mouth and I Must Save the World

[In this analysis, Gamasutra writer Jeffrey Matulef examines the silent protagonist through video game history, looking to games including Half-Life 2, Okami, The Legend of Zelda: Ocarina of Time and Deadly Premonition for prominent examples or surprising deviations.] "It is better to remain silent and be thought a fool, than to open one's mouth and remove all doubt." -Abraham Lincoln. Dialogue for a video game protagonist is a double-edged sword. Develop them into a three ...

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