Wednesday 22 September 2010

THQ Chooses Joyent For Social Networking Infrastructure

Publisher THQ has tapped Joyent to take advantage of the cloud computing firm's social networking infrastructure services in its social gaming development teams.

With this deal, THQ intends to expand its presence in the social space with Joyent's development and publishing environment. The "infrastructure-as-a-service"/"platform-as-a-service" provider will manage server infrastructure, bandwidth, hosting, and network operations for the publisher.

Joyent's services are designed to enable rapid prototyping and deployment of online games while lowering operating costs and improving scalability. THQ says it chose the company's solutions as it removes the complications of infrastructure deployment, allowing its developers to focus on making games.

The publisher has previously said that it believes "gaming can come roaring back" with emerging technologies like cloud computing, as well as the brand extension opportunities offered by social gaming. The company will soon launch a free-to-play online version of Relic Entertainment's Company of Heroes series.

"We?re pleased to be providing smart computing infrastructure to THQ?s developers," says Joyent's Field Operations EVP Chris Arisian. "Joyent?s extensive experience supporting some of the leading developers of social games have helped us refine our technology specifically for online games.

Arisian adds, "We support the entire development lifecycle and have optimized our platform to deliver an end-to-end performance and scalability required by game developers. From prototyping through production, Joyent provides the infrastructure solutions to deliver the entire game."

TECHNITROL TAKE-TWO INTERACTIVE SOFTWARE SYNTEL SYNTAX-BRILLIAN